What Did I Miss?

Pick the last Tibia version or year you remember, jump to that point, and scroll forward through the more notable updates since then.

When did you leave?

Choose a version or a year. The page jumps to the first release from there.

Hides changes that were later removed or made irrelevant by subsequent updates.

7.0
2002

Summer Update 2002

August 28, 2002

1 highlight

7.0
2002
Start here

Summer Update 2002

August 28, 2002

Safe Trade

There is now a dedicated interface to trade items with other players.

Economy
QoL
Game changer
7.1
2002

Christmas Update 2002

December 17, 2002

Items with stat bonuses and damage protection

Rings, amulets, and other gear start granting stat bonuses or damage protection.

Combat
Game changer
7.2
2003

Christmas Update 2003

December 16, 2003

Quest System

Quest rewards become properly tracked, so each character can only claim the intended reward once.

Game Mechanic
Game changer

Skull System

The skull system is introduced, to keep Player Killing in control.

PvP
Game changer

Blessings & Amulet of Loss

Blessings can be bought to reduce experience and skill loss upon death, while the Amulet of Loss can be used to not lose items on death. Combined, they replace the old Amulet of Life.

Game Mechanic
Game changer

Diagonal movement

Characters and monsters can now move diagonally on their own, which changes chasing, kiting, pathing, and general PvP or hunting movement.

Game Mechanic
Game changer
7.24
2004

Update 7.24

March 15, 2004

Party System

The party system is introduced, making team hunts more convenient.

QoL
Game changer

Automatic banishments for Player Killing

Players going beyond the red skull threshold are automatically banned.

PvP

Removed: The automatic banishment and deletion system was replaced by black skulls.

Major
7.3
2004

Pvp-enforced Worlds

June 29, 2004

PvP-enforced

A new type of game world without a skull system. Players gain experience for killing higher-level players, and aggressive spells have a shorter delay. Amulets of Loss and blessings are not available in these worlds.

Combat

Removed: Later reworked and renamed to "Hardcore PvP" and later superseded by "Retro Hardcore PvP".

Game changer
7.4
2004

Christmas Update 2004

December 14, 2004

Crystal Coins

Worth 100 platinum coins, or 10,000 gold coins, allowing to easily carry larger amounts of money.

Economy
QoL
Major

Login queues

Instead of repeatedly retrying logins by hand, crowded worlds now place players in an automatic login queue.

QoL
Client
Major

Raids

Random monster hordes may appear in certain areas.

Game Mechanic
Major
7.5
2005

Summer Update 2005

August 9, 2005

Soul Points

An anti-cheat measure limits how many times you can use spells that create runes or conjure items. Earning experience is required to recover soul points, which combats bots sitting in protection zones making runes.

Game Mechanic
Anti-Cheat
Game changer

Runes sold by NPCs

NPCs now sell runes, reducing the need for player-made runes.

Economy
Game changer

Anti-luring system

Monsters dragged too far from their spawn now disappear, which heavily cuts down old-school luring abuse and makes many hunts and cities safer.

Game Mechanic
Anti-Cheat
Major

Throwing weapons changes

Spears no longer drop at the target tile and instead return to your hand. All throwing weapons now have a chance of breaking, instead of always being consumed. Spears might now break as well.

Combat
Major

Worms required for fishing

Anti-cheat measure to make botting fishing more difficult.

Game Mechanic
Anti-Cheat
Notable

Furniture Kits

NPCs now sell furniture kits that can be unpacked into furniture, making housing decoration much more accessible.

QoL
Notable
7.6
2005

Christmas Update 2005

December 12, 2005

Mana Regeneration Rework

Mana regenerates 4x faster than before and the cost of spells is adjusted accordingly. However, instant spells remained the same, allowing you to cast them faster.

Balancing
Game changer

Spells Level Requirement

Spells now have a level requirement instead of a magic level requirement.

Balancing
Major

Rods and Wands

These weapons inflict elemental damage at a low range, allowing mages to deal constant damage while consuming a small amount of mana.

Balancing
Game changer
7.8
2006

Summer Update 2006

August 1, 2006

Stamina System

Players can hunt for up to 56 hours before they can no longer gain experience. Experience gain is halved during the last 14 hours. One minute of stamina is recovered for every two minutes you are logged off. Stamina only depletes while gaining experience.

Anti-Cheat
Game changer

Runes through the battle window

You can now click on a target in the battle window to use a rune on it.

QoL
Combat
Major

Modern hotkey system

Hotkeys can now be set to use items on yourself, your target, or a selected area via crosshair, which becomes the basis of modern spell and item control.

Client
Combat
QoL
Game changer

Damage-based loot rights

For the first seconds after a kill, only the player who dealt the most damage can open the corpse, which largely kills classic loot stealing.

Game Mechanic
Game changer

Skinning and dusting

Certain corpses can now be skinned or dusted for extra creature products.

Hunting
Notable
7.9
2006

Christmas Update 2006

December 12, 2006

Bank System

You can store your money in banks and make transfers, instead of storing your money in your depot. House rents are now paid from your bank account.

Economy
Game changer

Quest Log

Quest progress becomes visible in-client, so progression is no longer as dependent on memory or handwritten notes.

QoL
Major
8.00
2007

Summer Update 2007

June 26, 2007

Damage Formula Rework

Melee and distance weapons damage generally raised, making skill level have a higher influence on damage. Magic level has a higher influence on spell damage.

Combat
Balancing
Game changer

Weapon Level & Vocation Requirements

Some weapons now require a minimum level to be "wielded properly". Only knights are able to use two-handed weapons, with the exception of staves and poleaxes.

Combat
Balancing
Game changer

New Distance Weapons & Ammo

New ammo options were added to compensate for the reduced spell damage to Paladins.

Combat
Balancing
Major

New Paladin Spells

Ethereal Spear, deals damage based on Distance Skill. Additionally, "Enchant Spear" was added, to upgrade spears to a stronger and more durable version.

Combat
Balancing
Major

New Knight Spells

New combat spells deal damage based on weapon attack and skill level: Fierce Berserk, a stronger version of Berserk; Groundshaker, a large area-of-effect spell; and Whirlwind Throw, a single-target distance spell for finishing off runners.

Combat
Balancing
Game changer
8.10
2007

Christmas Update 2007

December 11, 2007

Shared Party Experience

Players in a party can activate experience sharing if they are within a certain level range and distance of each other. Experience is distributed equally among party members.

Social
Game changer

Elemental damage overhaul

Druids shift away from the old fire and energy dependence into earth and ice, paladins gain holy damage, death damage is added, and attack spells are reshuffled around those new elemental roles. A variety of elemental protection gear was added.

Combat
Balancing
Game changer

Wands and rods realigned to the new elements

Wands and rods are updated to match the new elemental setup, including new death options, so mage weapon choices start lining up with the new spell identities.

Combat
Balancing
Notable

Enchanting system for weapons

Knights can temporarily enchant weapons to inflict elemental damage with their attacks and spells.

Combat

Removed: The enchanting system was replaced with imbuing.

Major

Elemental Ammo

Elemental arrows were added, as a way for paladins to deal elemental damage with their attacks.

Combat
Balancing
Notable

Strike spells lock onto your target

Strike spells now auto-focus your selected target instead of demanding the same manual aiming friction as before, bringing them in line with Whirlwind Throw.

Combat
QoL
Game changer

New Potions

A variety of new potions were added, allowing knights to heal themselves more easily and as a way to recover mana during combat.

Balancing
Game changer

Rashid

New NPC that buys many different items, helping establish base prices for them and making it easier for players to sell them.

NPCs
Economy
Game changer
8.11
2008

Update 8.11

April 8, 2008

Ultimate Health Potion

Knights level 130 and higher get a new potion healing around 750hp.

Balancing
Game changer

Great Spirit Potion

Paladins level 80 or higher get a new potion that restores around 300 hp and 150 mana simultaneously.

Balancing
Game changer
8.20
2008

Summer Update 2008

July 2, 2008

NPC Channel

A dedicated channel for talking to NPCs, allowing multiple players to talk to them at once, as well as a keyword highlighting.

Client
QoL
NPCs
Game changer

NPC Trade

No more typing item names and amounts, when you say "trade" to a shopkeeper, a trade window opens where you can see the items sold or bought and trade using a slider.

NPCs
Client
QoL
Game changer

Equippable Spellbooks

Mages can now wear spellbooks as shields, offering defense and sometimes magic level bonuses.

Balancing
Game changer

Skill Enhancing Equipment

New equipment was added with boosts to skill levels, magic level, as well as more elemental protection equipment.

Balancing
Notable
8.40
2008

Winter Update 2008

December 10, 2008

Party Channel

A dedicated channel for party members to communicate privately. Additionally, the loot of all killed creatures is now displayed here, so everyone is informed of the loot.

Client
Social
Notable

Experience Share Bonus

An additional 20% experience is gained when hunting in a party with experience sharing active.

Social
Game changer

Party Spells

Each vocation gets a new spell that can only be used in a party, buffing all party members.

Social
Notable

Wild Growth Rune

Wild Growth is now a rune instead of an instant spell. It still can only be used by druids.

Balancing
Game changer

Holy Missile

New rune for paladins, dealing holy damage. Can only be used by paladins.

Combat
Balancing
Notable

Charge

Spell for knights that boosts their speed considerably for a couple of seconds.

Combat
Balancing
Notable

Protector and Blood Rage

Knights got two new spells. Protector greatly boosts shielding for a few seconds, but prevents attacking during that time. Blood Rage greatly increases melee skills at the cost of defense. A knight can only learn one of the two at a time and must visit an NPC to switch.

Combat
Balancing
Notable

Sharpshooter and Swift Foot

Paladins got two new spells. Swift Foot lets them move very quickly for a few seconds, but they cannot attack while it is active. Sharpshooter greatly increases distance skill, but lowers speed and prevents healing. A paladin can only learn one of the two at a time and must visit an NPC to switch.

Combat
Balancing
Notable
8.41
2009

Spring Patch 2009

March 18, 2009

Death Penalty Rework

The base death penalty percentage slowly decreases as you level up.

Game Mechanic
Game changer

Blessings Rework

The cost of blessings now depends on character level. Additionally, blessings now reduce the probability of losing items on death, preventing it entirely if you have all of them.

Game Mechanic
Game changer

Anti-Stairhop Delay

You cannot attack for 2 seconds after changing a floor level, teleporting or traveling with NPCs.

Anti-Cheat
Major

Stamina Bonus

Premium players get 50% more experience within the first hour of stamina. The maximum stamina was decreased from 56 to 42 hours. Additionally, the first hour of stamina takes 12 minutes per minute to regenerate.

Game changer
8.50
2009

Summer Update 2009

July 1, 2009

Server Log

A new channel dedicated for server events. The damage you take, the damage you deal and the loot of monsters will be displayed here.

Client
Game changer

Skull System Expansion

Automatic bans for excessive PKing are replaced by a 45-day black skull. Black-skulled characters take 100% PvP damage, respawn with 40 HP and 0 mana on death, cannot target unmarked players, and killer attribution expands to the last 20 damage dealers within 60 seconds.

Game Mechanic
Game changer

Marriage System

You can now marry other players, receiving an engraved wedding ring and access to Meluna, the honeymoon island. Divorce is also possible, of course.

Social
Notable
8.53
2009

Autumn Patch 2009

November 5, 2009

War System

Two guilds in any world type can agree to have a war. A wager, time limit, and frag limit can be set. For the duration of the war, they can inflict damage on each other without interfering with the skull system in PvP worlds.

Combat
Social
Notable

World Transfers

You can now pay to have your character moved to another world. You can only go to an equal or more restrictive PvP type, and you can only transfer once every six months.

Social
Game changer

PvP Types Realignment

Non-PvP renamed to Optional PvP, regular PvP renamed to Open-PvP, PvP-enforced renamed to Hardcore PvP. Players can stack on the same tile in Optional-PvP unless involved in a war. Killing players no longer yields experience in Hardcore-PvP.

Combat
Game changer
8.54
2009

Christmas Update 2009

December 9, 2009

Creature Products

Many creatures now drop lighter, stackable items that can be sold to NPCs. The skinning and dusting system introduced an early version of these.

Economy
Game changer
8.55
2010

Spring Patch 2010

March 17, 2010

Stamina Rework

The stamina bonus is now two hours, and stamina regeneration was boosted. With 14 hours of stamina or less, no loot is received anymore.

Anti-Cheat
Game changer
8.60
2010

Summer Update 2010

June 30, 2010

Stackable Potions

Potions are now stackable and weights were adjusted to factor in the backpacks required to carry them.

QoL
Game changer

Stackable Runes

Runes no longer have charges and are now stackable. Rune making spells simply create that count of runes. The weight of all runes has been adjusted to account for the backpacks that are no longer required.

QoL
Game changer

Kick

Most captain NPCs can now offer you a kick from the vessel to prevent blocking/trapping.

Game Mechanic
Notable

Field Runes duration in Optional PvP

Field runes now last the same time as Open PvP worlds, making them an asset in these worlds.

Game Mechanic
Game changer

Creatures no longer drop bags

Creatures no longer drop loot in bags, everything will be directly visible when opening the corpse.

QoL
Notable

Achievements

You can now earn achievements for performing certain actions or completing some quests.

Social
Notable
8.61
2010

Update 8.61

August 23, 2010

Beholders are now Bonelords

Creature name changed due to copyright claims from Dungeons & Dragons.

Game Mechanic
Notable

Gamemasters Removed

Gamemasters were removed from the game.

Social
Notable
8.62
2010

Autumn Patch 2010

September 22, 2010

New PvP Features

New PvP Features were introduced: Assisted Kill, Fair Fight Rules, PvP Blessing, Revenge Skull, Swapping Position If Trapped, PvP Stairhopping Delay, PZ On Demand Fix.

PvP
Combat
Game changer
8.70
2010

Winter Update 2010

December 8, 2010

Spell Cooldowns

Spells now have individual cooldowns as well as group cooldowns. No more spamming Hell's Core.

Combat
Balancing
Game changer

New Spells

Many spells were added, including spells that cure or inflict status conditions, more strike spells, and stronger versions of existing spells.

Combat
Balancing
Game changer

Spells Vocations Alignment

Knights can no longer use Light Healing. Paladins can no longer use Ultimate Healing, Magic Shield, Food, or Invisible, but they gain Cancel Invisibility. Druids can no longer use Death Strike, and Undead Legion is removed.

Combat
Balancing
Game changer

Tasks and World Quests

A series of world quests were implemented, such as: A Piece of Cake, A Pirates Death to Me, Bewitched, Demons Lullaby, Last Creep Standing and The Colours of Magic.

Progression
Major

Mounts

Mounts can be unlocked by completing certain quests or taming certain monsters. They provide a speed bonus equivalent to 10 levels.

Game Mechanic
Notable

No more roping creatures

It is no longer possible to rope wild creatures through holes.

Combat
Game Mechanic
Major

Stack!

Players are able to pass through other players in protection zones on all game world types.

Combat
Game Mechanic
Game changer

White UH

The colors of Intense Healing and Ultimate Healing runes were changed from gray and dark blue, respectively, to white to prevent abuse.

Visual Changes
Notable
8.71
2011

Update 8.71

January 27, 2011

Game Codes

Game codes are 20-digit codes consisting of numbers and letters that can be bought from official resellers and used as a payment method for Premium Scroll packages, account name changes, character name changes, character sex changes, or character world transfers.

QoL
Game changer
8.72
2011

Spring Patch 2011

April 20, 2011

Inventory limitations

The hand slots are now exclusively for a weapon on the left and a shield on the right. The arrow slot only holds ammunition and certain light sources.

Game Mechanic
Notable
9.00
2011

Update 9.00

June 9, 2011

Flash Client Beta

This update released the official Beta Flash Client. An export option was added to the old client.

Client

Removed: Replaced by Tibia 11, a new client written from scratch.

Notable
9.10
2011

Summer Update 2011

July 6, 2011

Dying in Rookgaard

From this point, players do not lose items anymore when dying in Rookgaard.

Game Mechanic
Notable

World Changes

This update implemented world changes, such as Awash, Demon Wars, Horses, Mages Tower, Thornfire.

Game Mechanic
Notable
9.20
2011

Autumn Patch 2011

September 27, 2011

Grizzly Adams revamp

A total of 100 points can be obtained. New task brackets have varying difficulty and availability, along with new bosses and achievements.

QoL
Game Mechanic
Hunting
Notable
9.40
2011

Winter Update 2011

December 14, 2011

Depot locker overhaul

The depot locker no longer holds items and is now divided into 3 spaces: Depot Chest, Inbox and Market.

QoL
Game changer

Market

This new interface allows players to easily buy and sell items without the need to be online.

QoL
Game changer

Inbox

This is where you will receive items sent to you through the mail system and market.

QoL
Game changer

Mini World Changes

Unlike the regular World Changes, the Mini World Changes suffer no influence from players and can happen any day. Examples are Bank Robbery, Down the Drain, Kingsday, Noodles is Gone, Yasir.

QoL
Game changer
9.50
2012

Spring Patch 2012

April 3, 2012

Summons leave no corpse

Player and creature summons no longer leave corpses when they die.

Game Mechanic
Hunting
Notable
9.54
2012

Update 9.54

June 13, 2012

Premium Scrolls

A new way to acquire premium time. You could store a scroll as an item and, under some circumstances, transfer it to another player.

Game Mechanic

Removed: Replaced by Tibia Coins.

Notable
9.60
2012

Summer Update 2012

July 11, 2012

Offline Training

You can now gain skills or magic level while offline. Training schools were added in every city for premium players.

Game Mechanic
QoL
Game changer

No House Trashing

It is no longer possible to throw items into houses you are not invited to.

QoL
Notable

Infernal Bolts Buffed

The attack value of Infernal Bolts was raised from 42 to 72.

Balancing
Combat
Notable
9.70
2012

Autumn Patch 2012

October 10, 2012

Offline Training in Bed

You can now select a skill to train when sleeping on a bed.

QoL
Game changer

Global Inbox

You have a single Inbox in your depot, accessible from any city, instead of different ones per city.

QoL
Major
9.80
2012

Winter Update 2012

December 12, 2012

Speed Formula Changes

The new formula favors characters under level 175, while higher-level characters will notice a decrease.

QoL
Notable

Creature AoE Changes

Creatures no longer hit each other with offensive spells and no longer affect players with support spells.

Combat
Major

Low Level Regeneration

Players below level 150 will have a much faster health regeneration rate.

Balancing
Major
9.84
2013

Update 9.84

April 4, 2013

Browse Field

You can now right click a tile and select Browse Field to see every item in that space, allowing you to access items in it.

Anti-Cheat
QoL
Major
10.00
2013

Update 10.00

June 5, 2013

PvP Modes

4 new PvP modes were added to the client. Dove Mode only lets you attack or block characters that have attacked you. White Hand Mode additionally lets you attack members of your guild or party. Yellow Hand Mode only lets you block characters with a skull and attack them if they are not in your guild party. Red Fist Mode blocks every character and lets you attack any character not in your party or guild.

Client
PvP
Game changer

PvP frames

Characters in PvP now get colored frames: yellow if they are in an active fight with you or your side, orange if they attacked your party or guild, and brown if they are in a PvP fight you are not part of.

Client
PvP
Major

PvP interaction restrictions

You can no longer heal monsters or swap positions with trapped players, and you can shoot or heal through magic walls that are not yours as long as you do not have a yellow frame.

Game Mechanic
PvP
Major

Guild and danger markers

Guild members now show golden or silver shields, other parties show faded party shields, and characters with 5 or more guild or party members online gain a dangerous marker. PvP visibility becomes much easier to read at a glance.

Client
Guilds
PvP
Major

Summon Indicator

An indicator has been added to show whether a summon belongs to you (green) or someone else (red).

QoL
Notable
10.01
2013

Update 10.01

June 12, 2013

Optional PvP interaction changes

Runes can again be aimed onto occupied squares, magic walls and wild growth now vanish when stepped into outside war blocking rules, and you can no longer attack or get damaged by your own summons.

Game Mechanic
PvP
Major

Open PvP AoE through walls

Area attacks now reach characters standing inside magic walls or wild growths, so those fields stop acting as safe pockets against incoming AoE damage.

Combat
PvP
Major

Hardcore PvP stack damage and movement

Characters in a stack can now fully deal and receive damage, and snap-backs from bumping into other characters are removed.

Game Mechanic
PvP
Game changer
10.02
2013

Update 10.02

June 19, 2013

Hardcore PvP protection-zone pass-through restored

Following the 10.00 PvP rule-set changes, characters on Hardcore PvP worlds can once again pass through each other inside protection zones, restoring the behavior introduced in 8.70.

PvP
QoL
Major
10.20
2013

Summer Update 2013 Part 2

September 18, 2013

Boss reward system

Bosses start using a personal reward system instead of dropping everything into one corpse, which changes how groups approach shared boss kills and removes most classic reward stealing.

QoL
Game changer

Improved boss AI

Boss encounters begin moving away from simple stationary tank-and-spank fights, with smarter behavior and environment-based mechanics.

Combat
Game Mechanic
Major
10.21
2013

Update 10.21

October 29, 2013

Smart Click

Smart Click adds context-sensitive mouse actions and customizable mouse controls to the Flash Client, changing how movement, interaction, and combat inputs can be handled.

Client
QoL

Removed: The original Smart Click feature was tied to the Flash Client, but the concept later returned in the Tibia 11 client.

Major
10.30
2013

Winter Update 2013

December 11, 2013

Umbral Creation

Umbral Creation adds a new item-progression loop: players can use collected materials to create or refine Umbral weapons instead of relying only on direct boss or creature drops.

Progression
Major
10.34
2014

Update 10.34

January 29, 2014

Shovel and pick holes can no longer be blocked

Shovel and pick holes now open even if another player is standing on them. That removes a common griefing tactic, especially in places like Pits of Inferno where players could previously block progression entirely.

Game Mechanic
QoL
Major
10.36
2014

Update 10.36

February 26, 2014

Summons can no longer trap stacked players

Players trapped in a stack can now kill blocking summons.

PvP
Anti-Cheat
Major

NPC Speech Bubbles

NPCs now show speech bubbles above their heads to help players indicate their purpose.

NPCs
QoL
Notable
10.50
2014

Summer Update 2014

July 7, 2014

Party Experience Share Bonus

Shared experience now gives a base 20% bonus, plus 10% with 2 vocations, 40% with 3 vocations, and 80% with 4 vocations. Mixed-vocation parties become much better than stacking the same class.

Progression
Social
Game changer
10.51
2014

Update 10.51

July 22, 2014

Express Character World Transfer

Characters can now use an express world transfer option that costs twice as much as a normal transfer, without having to wait the usual period between transfers.

Game Mechanic
Major
10.53
2014

Update 10.53

August 26, 2014

Redesigned unjustified-kill system

Open PvP gets a clearer frag system: red-skull threshold drops from 20 unjustified kills to 5, the client adds a PvP progress bar, PvP mode display is simplified, and stacked players can attack any skulled character.

PvP
Client
Game changer
10.55
2014

Update 10.55

September 15, 2014

Dawnport replaces Rookgaard

New characters now start on Dawnport by default instead of Rookgaard, so the early-game onboarding path is no longer the one many returning players remember.

Progression

Removed: Replaced by Newhaven.

Game changer

Adventurer's Blessing

Characters on Open PvP worlds are protected from PvP death loss until level 21, unless they start PvP themselves first.

Progression
QoL
Major

Hotkey presets

The stand-alone client can now save hotkey presets, making it much easier to switch between setups instead of rebuilding bars and shortcuts manually.

Client
QoL
Major
10.70
2014

Winter Update 2014

December 10, 2014

Guildhall Depots

Guildhalls now have a depot in them.

Guilds
QoL
Major

Guild Banks

Guilds now have a bank account to share money with the guild. All members can deposit money, only leaders can withdraw and transfer money.

Guilds
QoL
Major

Expanded Guild management

Guilds gain automatic guild chat on login, guest invites, guild messages, events, applications, and a 30-day activity log, making in-game guild organization much more structured.

Guilds
Social
QoL
Major

Non-blockable creature spawns

Many monsters can now spawn even when players are on screen, which reduces spawn-blocking and changes how some hunting spots work.

Game Mechanic
Major
10.73
2015

Update 10.73

January 20, 2015

No more healing while hiding

It is no longer possible to heal players from a protection zone while they are unjustifiably attacking other players on Open PvP worlds.

QoL
Game changer
10.74
2015

Update 10.74

January 27, 2015

Loyalty System

You get one loyalty point for premium day passed. Every 360 points you receive a 5% bonus on your base skills, up to 50% bonus.

QoL
Game changer
10.76
2015

Update 10.76

March 3, 2015

Equip Hotkeys

You can now set a hotkey to equip or unequip an item.

QoL
Game changer
10.80
2015

Summer Update 2015

July 15, 2015

Tibia Coins & Store introduced

The Store was introduced, along with its own currency, the Tibia Coin, allowing players to buy products with real money.

Economy
Game changer
10.90
2015

Winter Update 2015

December 8, 2015

Global Depot

You now have a single depot accessible from any city. The existing city depots were converted into numbered boxes.

QoL
Game changer

Immediate Skinning and Dusting

You no longer have to wait 10 seconds to be able to skin or dust the corpses of creatures you kill. Note that this makes the corpse's state to change, making it accessible to be looted by anyone, so looting first is recommended.

QoL
Major

PvP Arena

An arena system was implemented, making it possible to have PvP fights without suffering a death penalty.

Social
Notable
10.92
2016

Update 10.92

April 12, 2016

More Potions!

Ultimate Mana Potion (mages over level 130), Ultimate Spirit Potion (paladins over level 130), Supreme Health Potion (knights over level 200)

QoL
Game changer
10.94
2016

Summer Update 2016

May 31, 2016

Chargeable Weapons

A set of weapons that can be charged in exchange for Gold Tokens, adding new effects such as critical hits, life leech and mana leech.

Game Mechanic

Removed: Replaced by the imbuing system.

Game changer

NPCs now accept bank transfers

Premium players may now purchase goods and services from NPCs directly using the balance from their bank accounts. Your cash will be used first, and if you do not have enough, the rest will be taken from your bank account. When selling items, they will still pay you in cash.

QoL
Major

Mana Recovery Numbers

You will now see a number showing how much mana you recovered from drinking a potion.

QoL
Notable

Monster Arena

Teams of up to 5 premium players might now take on the challenge of defeating waves of monsters. These monsters yield no experience and have no loot. There is no death penalty for dying in the arena.

Combat
Social

Removed: Replaced by the Tibiadrome.

Notable

Pay to Win

XP boosts were added to the Store, allowing you to pay real money for a 50% increase. The Gold Pouch provides unlimited coin storage constrained only by your capacity, while the Gold Converter converts gold to platinum and platinum to crystal coins.

Progression
Pay-to-win
Game changer
11.00.3768
2016

Tibia 11

September 13, 2016

New Tibia Client

A brand new client, with many new features and quality of life improvements, bringing many of the Flash Client features over.

Client
QoL
Game changer
11.02.4128
2016

Winter Update 2016

December 6, 2016

Imbuing

Equipment can now be enhanced with effects such as skill boosts, life leech, mana leech, and critical hit chance. Unlike previous systems, imbuements can be applied to a large number of existing items instead of requiring specific sets.

Game Mechanic
Game changer

Prey System

You can now pick a creature from a random selection and receive a special bonus when hunting them.

Hunting
Progression
Game changer

Bank Transfers for All

Free account players can now buy items and services from NPCs using their bank balance.

QoL
Notable
11.30.4868
2017

Update 11.30.4868

April 25, 2017

Enhanced Blessings

Two additional blessings have been added to further reduce the death penalty.

Game Mechanic
Game changer

Action Bars

You can now add up to two action bars to the client. You can assign any action and corresponding hotkeys to these bars. They also display a timer animation to represent cooldowns.

Game Mechanic
Game changer
11.40.5409
2017

Summer Update 2017

July 25, 2017

New Summon Spells

Each vocation gets their own summon. Unlike regular summons, these do not "steal" experience from the player and are teleported if the player gets too far or changes floors. They require level 200 and can only be used once every half hour, the summon lasting 15 minutes. They were later renamed to familiars.

Combat
Balancing
Game changer

New Ammo

Paladins may now conjure two new types of ammo: Spectral Bolts (superior damage) and Diamond Arrow (AoE damage). Initially, these could only be obtained via these spells and they expired in 60 minutes.

Balancing
Major

Wand of Darkness

Conjure Wand of Darkness replaced the old Enchant Staff spell. It creates a death-damage wand that lasts 15 minutes or 250 shots. At the time, it was the highest death-damage weapon in the game, available as early as level 41.

Balancing
Major

Persistent Challenge

Challenge now actually prevents retargeting for 6 seconds, as well as preventing creatures from fleeing when in low health.

Balancing
Game changer

Daily Rewards

You can obtain daily rewards through rewards shrines placed in temples. In addition to the daily rewards, keeping a streak will grant you bonuses on "resting areas", such as generating hitpoints, mana, stamina or soulpoints.

Progression
Major
11.49.6018
2017

Update 11.49.6018

November 21, 2017

Exiva no longer the essence of Tibia

You can now control who is able to use the "Find Person" spell on you in Optional PvP worlds. You can allow party members, guild members, characters in your VIP list or specific characters or guilds.

Social
Game changer
11.50.6055
2017

Winter Update 2017

December 5, 2017

Capacity Imbuements

New imbuements to raise the character capacity have been added for containers.

Game Mechanic
Notable

Quick Looting

An option to "Loot All" was added to loot all items in a corpse, as well as "Loot Click" options to loot individual items. You can select to which container the items go based on their category.

QoL
Game changer

Bestiary

A new system to keep track of how many times you have killed a creature. Killing it unlocks more information and the possibility of assigning a charm to it. Not all creatures are in the bestiary, and kills before this update are not retroactively counted.

Progression
Game changer

Charms

A new type of bonus that you can assign to creatures you have completed in the bestiary. Charms can offer offensive, defensive, or passive bonuses, such as an additional critical hit chance.

Game Mechanic
Game changer
11.73.6703
2018

Update 11.73.6703

April 24, 2018

Training Dummies

A new way to train skills. You can purchase exercise weapons from the Tibia store or from NPCs. Use them on an exercise dummy to start training. Dummies to place in houses and guildhalls are also available.

Pay-to-win
Game changer
11.80.7048
2018

Summer Update 2018

July 3, 2018

Supply Stash

A place to store stackable items in your depot for premium players. Right click menus in the depot allow automatically stowing items in a container or individual items. You can see items filtered by category and withdraw as many as you want.

QoL
Game changer

Cyclopedia Map

A new section in the Cyclopedia was added. Exploring an area and discovering points of interests unlocks more information, as well as notifications for upcoming raids.

Client
Major
11.90.7293
2018

Update 11.90.7293

September 11, 2018

Permanent Respawn Speed Increase

The speed at most of the monsters respawn in Tibia was increased.

QoL
Notable

Area bonus donation system

Players can donate gold to an area in the Cyclopedia. The area with the most donations receives a respawn bonus until the next server save. A randomly selected second area also receives a bonus.

Economy
Notable
12.00.7695
2018

Winter Update 2018

December 3, 2018

Supply Stash NPC Filters

New filtering options were added, allowing you to filter by NPCs that buy the items, such as Yasir.

QoL
Notable

Colorized Loot Value

Based on the gold value defined in the Cyclopedia, which can be the average market value, NPC value, or a custom value, items are now highlighted with a colored frame or corner. Loot messages also use these colors.

Client
Game changer

Boosted Creature

Every server save, a random creature will be selected to receive an experience, loot and respawn speed bonus until the next server save.

Hunting
Game changer
12.05.7904
2019

Hirelings Patch

January 15, 2019

Hirelings

You may now purchase an NPC to place in your house that sells basic decorations and items. Additional skills such as Banker, Cooking, Steward, and Trader can also be purchased.

QoL
Pay-to-win
Notable
12.15.8493
2019

Update 12.15.8493

May 21, 2019

Tournaments

Special game worlds hosted tournaments with unique rules, such as different experience rates and a point system based on player actions. Tournament Coins and a set of exclusive rewards were also added.

Game Mechanic

Removed: Removed in 2021 due to low popularity.

Notable
12.20.8834
2019

Update 12.20.8834

July 29, 2019

Depot Search

You can now search items in your inbox, stash and depot, making it much easier to find specific items without digging through boxes.

QoL
Notable

Party List

New widget that lets you track health and mana of members in your party, even if they are not on screen. It contains filtering and sorting options.

QoL
Notable

Battle Lists

Premium players can now open additional battle lists, with their own filtering options and the option to rename them.

QoL
Notable
12.30.9287
2019

Update 12.30.9287

December 2, 2019

House Management in Client

You can now bid, leave or sell a house through the client interface. A new "Houses" tab was added to the Cyclopedia.

QoL
Notable

Beds

Houses no longer include beds but instead have a bed limit. You can buy beds for your home and arrange them as you like.

QoL
Notable

Multiple houses per character

You can own multiple houses per character. You are still limited to three houses per account. You may only bid on one house per account at a time.

QoL
Notable

Hunting Tasks

Pick from a list of creatures and receive a task to kill a certain amount of them. You also receive a random bonus from the creature. Completing the task rewards you with Hunting Task Points that can be exchanged for special prizes.

Hunting
Notable

Party Hunt Window

A new widget was added to the client, allowing you to track the contribution of each player in a hunt, the value of supplies used, as well as the loot gathered by each player.

Client
Notable
12.31.9640
2020

Update 12.31.9640

March 31, 2020

Stamina Changes

Stamina bonus hours were increased from two to three. The regeneration rate of green stamina was changed from 10 seconds to six seconds per second of stamina.

Game Mechanic
Game changer
12.40.9997
2020

Summer Update 2020

July 13, 2020

New Charms

Divine Wraith (chance to deal holy damage), Vampiric Embrace (life leech) and Void's Call (mana leech) were added.

Game Mechanic
Notable

Updated Charms

Gut now increases creature product yield by 20% instead of 10%, Scavenge increases skin/dust success rate by 25% instead of 10% and Bless reduces death penalty by 10% instead of 3%.

Game Mechanic
Notable

Team Finder

A new system lets you create a notice when you are looking for a team for hunts, bosses, or quests.

Client
Social
Notable
12.50.10109
2020

Character Bazaar

August 25, 2020

Character Bazaar

A new way to legitimately buy and sell characters from other players.

Pay-to-win
Game changer
12.55.10451
2020

Vocation Adjustments 2020

November 23, 2020

Crippling Spells for Sorcerers

Sap Strength reduces the damage done by creatures in an area, while Expose Weakness increases the elemental damage taken by creatures in an area.

Combat

Removed: Replaced in the Vocation Rebalance 2026 by Aura of Exposed Weakness and Aura of Sapped Strength.

Notable

Great Fire Wave

A more powerful Fire Wave with a bigger area. Still weaker than Energy Wave.

Combat
Notable

Restoration

A new healing spell for mages, stronger than Ultimate Healing.

Combat
Notable

Nature's Embrace

A stronger version of "Heal Friend", with a one minute cooldown.

Combat
Notable

Fair Wound Cleansing

A stronger version of Wound Cleansing that heals approximately twice as much health.

Combat
Notable

Chivalrous Challenge

A new knight spell that makes up to five creatures retarget the caster and prevents them from using distance attacks for 12 seconds.

Combat
Notable

Divine Dazzle

New Paladin spell that makes up to 3 creatures in a 6 sqm range unable to use distance attacks for 8 seconds, without changing their target.

Combat
Notable

Magic Shield reworked

Magic Shield now only absorbs a limited amount of damage before breaking, based on the caster's level and magic level. If this limit is reached, the spell is canceled. Drinking a mana potion will not restore the damage limit. Casting the spell again replenishes the damage limit, but its cooldown was increased to 14 seconds. The duration was decreased to 60 seconds.

Combat
Game changer

Energy Ring forbidden to mages

Mages can no longer use energy rings. The classic functionality of Magic Shield still applies.

Combat
Game changer

Cancel Magic Shield

A way to disable Magic Shield now that energy rings were removed from mages.

Combat
Notable

Diamond Arrows and Spectral Bolts now sold in stores

The spells to conjure these ammo types were removed as well as their expiration times. They can now be purchased in stores.

Combat
Major

Switching Ultimate and skill buff spells removed

You no longer need to have Zoltan switch your spells, you can now have all the spells active at the same time, but they still share a cooldown.

Combat
Major

Imbueable bows and crossbows

Bows and crossbows can now be imbued with elemental damage imbuements. The imbuements do not apply when using Diamond Arrows.

Combat
Notable

Quivers

A new container type for paladins that is equipped in the shield hand. Ammunition is only fired from the quiver.

Combat
Notable

Knights Improvements

The base damage of all their spells was increased. Blood Rage now increases all damage the knight receives by 15%. Protector now reduces all damage the knight receives by 15% and no longer prevents them from attacking, but reduces its damage by 35%.

Combat
Notable
12.60.10463
2020

Winter Update 2020

November 30, 2020

Damage Input Analyzer

A new widget in the client that shows statistics on the damage you receive.

Client
Notable

Quick Looting extension

You can now quick-loot up to 30 corpses on the same field with a single click.

QoL
Notable
12.70.10953
2021

Summer Update 2021

July 12, 2021

Specialized magic level item attributes

Some items now might raise magic level only for specific spell types, like "fire magic level +1".

Combat
Notable

Cleave effect

Some items might have a cleave attribute, allowing the player to damage up to two additional creatures for a certain percentage.

Combat
Notable

Magic Shield capacity item attribute

Some items might raise the magic shield capacity by a flat amount and a percentage.

Combat
Notable

Perfect Shot

Some items might boost ranged attacks, dealing additional damage when the target is at a specific distance.

Combat
Notable

Damage Reflection

Some items might reflect a percentage of damage received back to the attacker.

Combat
Notable

Additional Action Bars

You can now add up to 3 additional action bars per side to the client, for a total of 9 bars.

Client
QoL
Major

Outfit Presets

As part of the improvements to the outfit window, you can now save outfit and mount combinations to easily switch between them.

Client
QoL
Major

Tibiadrome

A wave-based PvE arena with scaling difficulty, combat modifiers, leaderboards, and seasonal rewards.

Combat
Major
12.80.11430
2021

Winter Update 2021

November 29, 2021

Exaltation Forge

A new system to enhance your items with special attributes using dust and slivers obtained from killing influenced and fiendish creatures. New attributes include Onslaught, which adds a chance to deal 60% bonus damage in addition to critical hits; Ruse, which provides a chance to completely avoid damage from an attack; and Momentum, which grants a chance every two seconds to reduce all existing spell cooldowns.

Game Mechanic
Game changer

Influenced and Fiendish creatures

Variations of common creatures may spawn. Influenced creatures are stronger than their regular counterparts and drop dust when killed. Fiendish creatures are even stronger and carry both dust and slivers. They are considerably rarer and can be tracked using the new "Find Fiend" spell.

Hunting
Game changer
12.90.12182
2022

Summer Update 2022

July 18, 2022

Charges and duration indicators

Items with charges or duration now have a visual indicator on the item icon, showing how many charges are left or how much time is left before it expires.

QoL
Notable

Bosstiary

Keeps track of how many bosses you have killed and rewards you for progressing through the list.

QoL
Game changer

Boosted Boss

Similar to Boosted Creature, a random boss is selected every server save to receive a bonus. During this day, killing this boss counts as three kills in the bosstiary and the boss will carry more equipment than usual. Also its cooldown will be reset for every character.

Hunting
Game changer

Boss Cooldowns Widget

A new client widget that displays when you are able to kill a boss again.

QoL
Game changer

Buy/sell up to 100,000 items

The limit of stackable items has been raised from 100 to 100,000. Additionally, a search field has been added to filter NPC item offers.

QoL
Notable
13.00.12529
2022

Sound Update

September 27, 2022

Sounds!

The game now has sound, including background music for all 20 areas, environmental sounds, spell sounds, creature sounds, combat sounds, UI sounds, and message sounds.

Client
Game changer
13.05.12657
2022

Damage and Healing Scaling per Level Update

October 18, 2022

Damage scaling reduction for higher levels

Starting above level 500, damage and healing gain one point at progressively larger level intervals.

Balancing
Game changer
13.10.12852
2022

Winter Update 2022

November 28, 2022

Imbuements Widget

A new client widget that displays the remaining time of imbuements of your equipment.

Client
Notable

Wheel of Destiny

Starting from level 51, promoted characters get one promotion point per level to spend on the new Wheel of Destiny. The Wheel of Destiny offers a variety of bonuses and perks.

Game Mechanic
Game changer

Mitigation

A new defensive property on all characters and creatures that reduces all incoming damage by a certain percentage. In the case of characters, this value is calculated from their shielding skill, the defense value of the shield or spellbook equipped or the weapon if not using a shield and the combat stance.

Combat
Balancing
Notable

Protector adjusted

Now raises Shielding by 135% instead of 220%. Due to the addition of Mitigation, the spell is still expected to be greater than before.

Combat
Balancing
Notable
13.14.13146
2023

Update 13.14.13146

April 21, 2023

Blessings Price Increase

Starting from level 120, the price increases by an additional 75 gp per level for regular blessings and 100 gp per level for enhanced blessings.

Balancing
Notable
13.20.13560
2023

Summer Update 2023

July 10, 2023

Wheel of Destiny presets

You can now save Wheel of Destiny configurations and switch between them. A planner tool was added to the website to allow players to preview and plan their wheel.

QoL
Notable

Loot Highlight

An animation is displayed on corpses that have not been looted yet, helping you not miss any loot.

QoL
Major

Bosstiary Tracker

A new widget that allows you to see your bosstiary progress.

Client
Notable
13.21.13810
2023

Update 13.21.13810

August 22, 2023

Exercise Shield

A new type of exercise weapon for training shielding. It works identically to the other exercise weapons and is available in all the same variations.

Pay-to-win
Notable
13.30.14423
2023

Winter Update 2023

December 4, 2023

Convergence Fusion

Two different classification 4 items of the same body slot and tier can now be fused. The fusion is guaranteed to succeed and costs 130 Dust, but has substantially higher gold costs and cannot trigger bonus effects.

Game Mechanic
Major

Convergence Transfer

Tiers can now be transferred between classification 4 items without losing a tier. It costs 160 Dust and significantly more gold, roughly equivalent to reaching the resulting tier through a standard fusion and transfer.

Game Mechanic
Major

Transcendence

Leg items can now receive tiers at the Exaltation Forge. A tiered leg piece gives attacks and offensive spells or runes a chance to transform you into your vocation's Stage 3 Avatar for 7 seconds, granting 15% damage reduction and making every attack a critical hit with 15% extra critical damage. Higher tiers increase the transformation chance.

Combat
Game Mechanic
Major

Legacy Boss Spawn Protection

Ferumbras, Orshabaal, Morgaroth, and Ghazbaran now take greatly reduced damage immediately after spawning. Their defense gradually returns to normal over the following seconds, giving more players time to join the fight.

Balancing
Hunting
Notable

Managed Containers for Obtained Items

Premium players can now assign containers for items obtained outside of looting. Using categories similar to managed loot containers, this organizes NPC purchases, depot and stash withdrawals, exchanged currency, bank withdrawals, quest rewards, forged items, and other acquisitions. Unequipped gear is also sent to its selected obtained-item container.

QoL
Major

Gem Atelier

Influenced and fiendish creatures, as well as certain bosses, can now drop tradable vocation gems in lesser, regular and greater qualities. Gems matching your vocation can be revealed in the Gem Atelier to uncover their Mods, permanently binding them to that character. Lesser gems have one Basic Mod, regular gems have two, and greater gems have two Basic Mods and one Supreme Mod. The Atelier can hold up to 225 gems, and a gem's domain affinity can be rotated clockwise for gold.

Progression
Combat
Major

Gem Vessels and Resonance

Each Wheel of Destiny domain gains a gem vessel and three Vessel Resonance Perks, replacing three Conviction Perks. A gem can be placed in the domain matching its color, with additional resonance levels activating more of its Mods. Matching the vessel resonance level to the gem quality also grants +2 Damage and Healing. Characters reaching level 51 receive one lesser and one regular elemental-resistance gem for each domain.

Progression
Combat
Game changer
13.40.54ea79
2024

Summer Update 2024

July 1, 2024

Quick Loot Nearby Corpses

Loot all 9 tiles around you and below you with a single interaction. Assignable to a hotkey.

QoL
Game changer

Price Increases

To compensate for the increase in looting efficiency, the price of many supplies was raised, including exercise weapons, potions, and runes.

Economy
Major

Quick Sort Container

You can now sort items within a container by different attributes like name, weight, and expiry. Similar items are grouped before expiry sorting, and sorting can recurse through contained containers.

QoL
Client
Notable

Fragment Workshop

Gem Mods can now be upgraded from Grade I to IV in the Wheel of Destiny using gold and fragments. Fragments come from smashing unrevealed gems or dismantling revealed ones, and can also be traded or bought from jewelry NPCs. A Mod grade applies to every copy of that Mod on your gems, though it is limited by earlier Mod grades and the vessel's Resonance level. Fully upgrading a Mod to Grade IV grants a permanent Wheel of Destiny Promotion Point. The Gem Atelier can hold up to 600 gems.

Progression
Combat
Game changer

Soulpit

The Soulpit is a wave-based challenge with smoother difficulty scaling, more creatures per wave, and an experience reward at the end. Supplies used inside are consumed. Soul prisms from fiendish creatures can transform a soul core into a higher-difficulty core, while using one soul core on another rerolls it into a random core.

Hunting
Progression
Major

Animus Mastery Rewards

Mastering creatures through the Soulpit now grants an experience bonus when fighting those creatures. Building Animus Mastery across more creatures increases this bonus further.

Hunting
Progression
Game changer

Faster Single-Target Spells

The group cooldown for single-target spells is reduced, allowing Annihilation and the Ultimate elemental strikes to be cast more frequently.

Combat
Major

Beam Mastery Improvement

The Beam Mastery Revelation Perk now increases damage for every target hit by a beam, instead of only the first three.

Combat
Progression
Notable
14.00.142f15
2024

Free Account Expansion

October 8, 2024

Yalahar open to Free Accounts

Free accounts can now access this city. Only the surface of the Sunken Quarter is accessible. Fenrock, Mistroc, Vengoth are still limited to premium accounts only.

Notable

Limited Offline Training for Free Accounts

Free accounts can now train their skills at a reduced rate and only up to a maximum level.

Major

Boats for all

Free account players can now use boats to travel between free account cities.

Major

Spells for Free accounts

The following spells are now available to free accounts: Magic Rope, Levitate, and Haste; Brutal Strike for knights; Ethereal Spear for paladins; and basic strike spells for mages.

Major
14.10.4e0c16
2024

Winter Update 2024

November 25, 2024

Stash more items

Weapons, equipment, amulets and rings with full charges or time can now be stored in the supply stash.

QoL
Notable

Supply Stash for all

Your Supply Stash becomes available to free account players and won't count toward the depot limit.

QoL
Notable

Charm system rework

Charms are now split into Major and Minor charms, and it is now possible to assign one Major charm and one Minor charm on a given creature at the same time. Charms can be upgraded now. More charms were added.

Hunting
Game changer

Tiered boots amplify other tiered gear

Boots can now be tiered, and their Amplification bonus increases the trigger chance of your other tiered items. That makes boots part of the forge meta instead of a dead slot in tiered builds.

Progression
Major

Quest log overhaul

The quest log becomes much easier to use: quests and missions are visible side by side, and you can search, sort, pin, hide, and filter completed entries instead of digging through a clunky list.

QoL
Client
Major

Quest tracker cleanup

The quest tracker now auto-adds accepted quests, auto-removes completed ones, supports pinning and quick jump-to-log, and keeps active questing much less messy on screen.

QoL
Client
Notable
15.00.249ccc
2025

Monk Vocation Update

April 8, 2025

Monk Arrives

The fifth vocation enters the game as a fist-fighting support and damage dealer with its own mechanics, items, spells, and Wheel nodes.

Balancing
Game changer
15.10.46b862
2025

Summer Update 2025

July 21, 2025

Weapon Proficiency

Level up your weapons by using them, unlocking perks to enhance them.

Combat
Game Mechanic
Game changer

Imbuing Improvements

All imbuements now have a 100% success rate, and you can create imbuement scrolls to store and trade imbuements more easily.

Combat
Game Mechanic
Major

Special Conditions Display

You can now display special conditions on the game screen, making it easier to track them during combat.

Combat
QoL
Notable

Critical Hits

All players have a default critical hit chance of 5% and 10% critical extra damage.

Combat
Major
15.12.c7d92c
2025

Newhaven Update

October 21, 2025

Newhaven replaces Dawnport

Players start in a basic tutorial and then choose between going to Rookgaard or Newhaven, where they select their vocation. Upon reaching level 8, players can leave for the mainland.

Progression
Notable

NPC Dialogue Interface

Talking to an NPC now opens a new game window with clickable keywords and shortcut buttons for actions like trading, bank actions, etc.

Client
QoL
NPCs
Game changer

Lighter gold coins and flasks

Gold coins now weigh 0.01 oz instead of 0.1 oz, and empty potion flasks are much lighter too: regular flasks drop to 0.75 oz, strong flasks to 1.00 oz, and great flasks to 1.35 oz.

QoL
Notable

Rooking no longer possible

Returning to Rookgaard after reaching the mainland is no longer possible. Related achievements have been modified to remain accessible to everyone.

Game Mechanic
Notable
15.20.7a5cc9
2025

Winter Update 2025

November 24, 2025

Bounty Tasks

The Task Board now gives you repeatable creature hunts that pay bounty points for permanent Bounty Ring upgrades, turning hunting tasks into a long-term grind for more damage, loot, and Bestiary progress on your current target.

Game Mechanic
Game changer

Weekly Tasks

A separate Monday-reset task track adds weekly kill and delivery objectives that pay XP, hunting task points, and soulseals, giving players another routine reward loop and more access to solo Soulpit fights.

Game Mechanic
Major

Spell Opacity

You can now adjust the opacity of spell effects, with separate sliders for your own spells, other players' effects and creature spell effects.

Client
QoL
Major

Multiaction Button

You can create action bar buttons that perform multiple actions. When pressed, a button fires the first configured action that is off cooldown.

Client
QoL
Game changer

Use at cursor position

A new targeting option for hotkeys lets you use items at the cursor position, such as shooting AoE runes at the cursor.

Client
QoL
Notable
15.22.c93366
2026

Auto-learn Spells Update

January 27, 2026

Spells available automatically

All spells become available the moment you reach the required level. New unlocked spells are announced via a banner message. NPCs no longer teach spells.

Game changer
15.24.95dcf3
2026

Targuna Update

March 17, 2026

Targuna

A new location added for characters after Newhaven. Guided experience from level 8 to 20.

Progression
Notable

Shared Experience on by default

Parties will now have shared experience turned on by default.

QoL
Notable
15.25.3a4a52
2026

Vocation Adjustments 2026

June 16, 2026

AoE Runes Balanced

All four elemental damage AoE runes now have the same base power of 50.

Combat
Balancing
Notable

Explosion Rune increased range

Its range was increased from 5 to 9 squares.

Combat
Balancing
Notable

Combat Modes removed

Offensive, Balanced and Defensive modes were removed. To compensate for this, the attack of all characters was increased by 20%, the defense value of all shields was increased by 30% and spellbooks by 60%.

Combat
Balancing
Game changer

Great Mana Potion

Now available for all vocations.

Combat
Balancing
Game changer

Superior Mana Potion

New potion for mages and monks above level 100.

Combat
Balancing
Major

Distilled Potions

Distilled Superior Mana Potion and Distilled Ultimate Mana Potion added. They restore the same as their non-distilled counterparts but they are available for all vocations. They have a higher level requirement and cost 50% more.

Combat
Balancing
Game changer

Energy Ring nerfed

It now consumes 2 mana per point of damage, instead of 1. For example, a 300 damage hit will now deplete your mana by 600.

Combat
Balancing
Game changer

Healing Runes nerfed

Ultimate Healing Rune and Intense Healing Runes can no longer be used on other characters.

Combat
Balancing
Game changer

Rods and Wands improved

Some Strike imbuement limitations were removed, their ranges were increased and they now generate mana instead of consuming.

Combat
Balancing
Major

Knight Stances

Blood Rage and Protector are now stance spells available after promotion. Blood Rage grants a 30% melee skill bonus and a 15% damage bonus, while Protector grants a 30% shielding bonus and a 15% reduction in damage taken.

Combat
Balancing
Major

Shield Bash and Shield Slam spells for knights

New spells that scale their damage based on the defense value of the equipped shield. They also reduce the affected targets next auto attack damage by 50%. Shield Bash hits the current target, while Shield Slam hits all adjacent enemies.

Combat
Balancing
Major

Other knight changes

Knight healing spells now scale better with magic level and shielding and their cooldown is now 2 seconds. Chivalrous Challenge and Front Sweep received minor changes and their Wheel of Destiny was adjusted as well.

Combat
Balancing
Major

Paladin Stances

Sharpshooter is now a stance spell, along with a new stance: Divine Defiance. Sharpshooter grants a 40% distance fighting bonus. Divine Defiance grants 7.5% of distance fighting as holy and healing magic level, as well as 15% dodge against non-adjacent enemies.

Combat
Balancing
Major

Divine Barrage and Ethereal Barrage

New spells that hit the current target and a 3 tile radius (21 tiles) area around them. Divine Barrage deals holy damage and scales with magic level. Ethereal Barrage deals physical damage and scales with distance fighting.

Combat
Balancing
Major

New AoE ammunition

Five new types of arrows for physical and elemental damage were added, each with an area of effect covering 13 squares. Shatterstorm Arrows deal physical damage and have 27 attack, the same as Burst Arrows, while the rest have 21 attack, below regular arrows.

Combat
Balancing
Major

Other paladin changes

Swift Foot now allows you to attack and cast spells while active, instead reducing damage dealt by 30%. Divine Caldera damage was slightly increased, Salvation's power was increased and Divine Dazzle range was increased. Wheel of Destiny was adjusted as well.

Combat
Balancing
Major

Sorcerer Elemental stances

Master sorcerers can switch between three stances. Master of Flames increases fire spells base power by 4%; casting a fire spell then converts the next non-fire spell to fire damage. Master of Thunder increases the critical hit chance of energy spells by 4%, and casting an energy spell converts the next non-energy spell to energy damage. Master of Decay increases critical extra damage by 30% for death spells, and casting a death spell converts the next non-death spell to death damage.

Combat
Balancing
Major

Sorcerer Crippling stances

Sorcerers over level 175 can switch between two stances: Aura of Sapped Strength applies Sap Strength to targets of spells, runes and auto attacks, reducing the damage they deal by 10%. Aura of Exposed Weakness applies Expose Weakness to targets of spells, runes and auto attacks, granting 8% elemental pierce effect.

Combat
Balancing
Major

Death Echo

A new death damage spell that hits the current target and a 5x5 around it, followed by another hit after 1 second causing 50% of the damage.

Combat
Balancing
Major

Other sorcerer changes

Great Death Beam is now a regular spell learnt at level 66, Lightning number of targets increased. The base power and range of Strong and Ultimate strikes was increased.

Combat
Balancing
Major

Druid Stances

Elder Druids can now switch between two stances: Shared Conservation makes Heal Friend and Nature's Embrace heal a second party member on the screen for 30% of the healing, additionally increases your self-healing by 10%. Elemental Synthesis grants 10% of your Magic Level as additional ice and earth magic level.

Combat
Balancing
Major

Forked Glacier and Forked Thorns.

New chain spells that can hit up to 5 nearby enemies. Forked Glacier deals ice damage and Forked Thorns deals earth damage.

Combat
Balancing
Game changer

Other druid changes

The base power and range of Strong and Ultimate strikes were increased. Strong Ice Wave has a reduced cooldown and increased size. Wrath of Nature's base power has been increased.

Combat
Balancing
Notable

Mana Buffer / Barrier

When incoming damage would exceed a mage's current HP, their HP is set to 1, the remaining damage is converted into mana damage with an 8x multiplier, and 25% of the character's maximum mana is consumed. This can only trigger once every two seconds, and if there is not enough mana to absorb the damage, the character dies.

Combat
Balancing
Game changer

Virtues

Monk's virtues additionally grant bonuses to nearby party members based on their vocation. Knights: -3% damage received, Paladin: +6% auto attack damage, Sorcerer: +6% spell and rune damage, Druid: +12% healing done. Mentor Other was removed to compensate this change.

Combat
Balancing
Notable

Thousand Fist Blows

New spell for monks, hits your target and a 3-radius area around it.

Combat
Balancing
Notable

Other Monk Changes

Way of the Monk shrines now also provide damage reduction against melee auto-attacks. Mass Spirit Mend is no longer a spender spell and gives its caster a weaker Spirit Mend-like effect. Mystic Repulse is stronger and has a shorter cooldown, while Chained Penance and Spiritual Outburst jump farther and chain to the nearest target. The Monk Familiar also hits enemies more reliably with its spells.

Combat
Balancing
Notable
15.30.a30dad
2026

Summer Update 2026

July 13, 2026

Echo Raids

Creatures can occasionally become stationary echoes that trigger a small raid of the same creature type. Rare Echo Wardens strengthen nearby monsters; defeating a Warden for a creature type for the first time awards Charm Points and Bestiary progress.

Hunting
Progression
Major

Discovery System Rework

All subareas are now tracked automatically, removing the need to manually start discoveries in the Cyclopedia. Fully discovering an area also grants a movement-speed bonus while inside it.

QoL
Progression
Major

Boss Difficulty System

Bosses can now have adjustable difficulty, from a learning mode to demanding versions with new mechanics and better rewards. Characters unlock higher difficulties individually by defeating the bosses, and the Phosphorus Record ranks end-boss victories by the highest difficulty completed.

Hunting
Progression
Major

Weapon Proficiency Customization

Weapon Proficiency trees can now have up to two perks replaced with random alternatives, then refined, maximized, reshaped, or cleared. The new options include vocation spell augments, and modified perks remain with the character when it is traded. Dust remains character-bound, but its carry capacity is greatly increased.

Combat
Progression
Game changer